Start with one practice country, then try an optional lesson.
Identify Easy, Medium and Hard in three guesses each. Closer wrong guesses cost fewer points.
An incorrect guess reveals three more clues when another round remains.
Use your abilities thoughtfully. When you have Clue Map, its map button (🗺️) opens an eligible clue’s distribution.
In competitive play, use external tools only to learn about revealed countries, without helping an unfinished solve.
1
Three countries, rising difficulty
Identify three hidden countries in order: Easy, Medium, then Hard. Each country allows three ordinary guesses.
Each country starts at 100 points. A wrong country, subregion and region each cost 10 points. A closer wrong guess therefore costs less.
Solve each country or use its three ordinary guesses to continue. Older archive games retain their original rules.
2
Your two starting abilities
Each new Daily starts with one Ultimate and one Normal ability. Everyone receives the same starting pair for that Daily.
Read the cards and choose Start. Skip animation reveals exactly the same pair; it does not reroll them.
Ultimates are Guess Shield, Clue Map and Region Check. Radar Sweep is a Normal ability.
The tutorial uses fixed practice pairs. They are separate from today’s Daily.
3
Read your clues
Open Clues to inspect the evidence. A country starts with three ordinary clues; a wrong guess reveals three more when another round remains.
Tap a compact clue card on a phone to read it in full. Use the information button for its meaning and source.
Round clues, Bonus award and Ability award remain separate groups. Earlier clues stay available.
On a phone, move the panel between its three positions with the arrows or by dragging its bar. The answer controls remain available.
Clue difficulty describes how revealing a clue usually is. Season games may include an additional themed opening clue.
4
Select, submit, confirm
Select a country on the map, press Submit guess, then confirm with Are you sure?.
Selection alone spends nothing. Cancel clears the pending choice.
An ordinary wrong guess costs points, rules out countries using the geographic feedback, and advances to the next round when one remains.
A correct guess costs no points. Invalid, cancelled and excluded guesses do not consume a guess.
5
Learn after the reveal
Review the revealed country before choosing Continue to next country.
In competitive play, use outside help only to learn about revealed countries, without helping identify an unfinished country.
Unused abilities carry between countries. Solving Easy or Medium early automatically grants eligible ability rewards from unanswered or unreached bonuses.
The next country starts with its own clues and map restrictions.
6
Try bonus challenges
Bonuses appear in Easy round 2, Medium rounds 1 and 2, and all three Hard rounds.
A wrong bonus answer has no direct score or guess penalty. Some outcomes still change which countries remain on the map.
Resolve the current bonus before guessing the country. Continent Bet also changes which continents remain available.
Bonuses with right or wrong answers award a frozen Normal ability on success, alongside their stated clue or map reward.
Clue Draft, Triangulation and Ability Draft give only their own clue, map or chosen ability reward. An unanswered Ability Draft’s early-solve reward is its first option.
For Which is larger?, a correct comparison grants the hidden country’s full metric clue and a Normal ability. An incorrect answer grants neither.
7
Choose when to use an ability
Open Ability, inspect a card, and activate it when it helps. Follow any choices shown before submitting.
Each card is single-use. Read the card before committing: some abilities spend on activation or reveal, and some on your next valid confirmed guess.
Only one next-guess modifier can be armed at once: Guess Shield, Trial and Error, or Lock In.
Guess Shield protects a wrong guess from point and ordinary-guess costs. It rules out that country without releasing a new round or geographic match.
Trial and Error gives a Medium clue after a wrong guess, while keeping its ordinary point and guess costs. Its award arrives before the next round’s separate clues.
Unused abilities expire when Daily finishes. Card information explains the other abilities and any unavailable action.
8
Turn a clue into a map
When you hold Clue Map, activate it from Ability, choose an eligible numerical clue, and submit.
An eligible clue’s map symbol is another route to the same unlock.
If the clue has several numerical measures, choose the one to map.
Clue Map is an Ultimate. It is not available in every starting pair. Spending it unlocks one distribution map for the current country.
9
Read the clue-map legend
Open Legend and compare Linear and Percentile. Eligible countries have gold borders and must fit the hidden country’s bucket on both scales.
Linear compares actual values. Percentile compares relative positions among countries. Range labels show real metric values.
Select a country to inspect its range. An excluded country can still be inspected but cannot be submitted.
Switching scales or map layers preserves the same restrictions and previous eliminations.
10
Type a country guess
Type part of a country name and choose a suggestion. Then submit and confirm your guess.
A suggestion only completes the text. It does not select a map country or submit automatically.
Map and typed guesses follow the same scoring, eligibility, confirmation and cancellation rules.
You can also enter a recognized full country name or country code.
11
Explore map tools
Map layers, zoom, Reset and the ruler help you interpret geographic clues without spending guesses.
Terrain, Water, Population distribution, Land cover and Climate zones show different patterns. Some layers have attribution and information controls.
Drag the 800 km / 500 mi ruler into position, select it to rotate, and exit rotation to move it again. Keyboard controls are also available.
Use the ruler as a visual estimate. Projection and coastline detail prevent precise measurements.
12
Review your results
After Hard, My results shows your total score and a summary for each country.
Expand View rounds, clues & abilities to review guesses, bonuses and the clues you saw.
Distribution compares player outcomes. Leaderboard shows eligible competitive results. Share result copies a compact summary.
Seasons run from the 5th through the 24th. Complete all 20 games before the reset at 07:00 UTC on the 25th to earn Black Marble; archive catch-up counts.
Archive offers the previous 31 Daily games. Archive totals lose 50 points, with a floor of zero.
Weekly Challenge (Beta)
1
Learn through weekly challenges
Choose Normal or Hard, then complete a sequence of short learning challenges about this week’s countries and clues. Each completed challenge prepares you for the final identification round.
2
Advance with a clean attempt
Follow the instruction shown above the map and submit your answer when ready. You may use Reveal to study an answer, but that attempt cannot advance the challenge; retry it without Reveal to continue.
3
Complete the final challenge
Identify countries from their complete clue sets in a seeded random order. You have up to three guesses for each country. Normal uses 5–15 countries with no shared-heart limit; Hard uses 10–40 countries and gives the run three shared hearts. If you lose all three hearts in Hard, you must restart the final challenge before you can complete it.
4
Score and leaderboard
The learning challenges before the final are noncompetitive. Only a successful final challenge can enter the leaderboard: it ranks first-guess accuracy, uses final-challenge time to break ties, keeps your best signed-in result, and awards gold for a perfect run.
5
A new week
The Weekly Challenge resets every Monday at 07:00 UTC. Successful runs may score below 100%; 100% remains the gold result.